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package technotheist.geo.sim.fluid;

import technotheist.geo.map.scalar.FloatMap;
import technotheist.geo.map.scalar.UShortMap;

/**
 *
 * @author Mitch
 */
public class FluidLayer {
    
    //presolve 
    float[] heightArea;
    float[] heightVol;
    //
    
    int shortCellLayers;
    float shortCellHeight;
    UShortMap lowerElevation;
    UShortMap tallCellHeight;
    //
    
    
    class Frame
    {
        
    }
}
